public abstract class AbstractPlayerStateBehavior : State<Player>
{
	public StateMachine<Player> stateMachine_Base;

	public override void enter(Player owner)
	{
		if (stateMachine_Base == null)
		{
			stateMachine_Base = new StateMachine<Player>(owner);
		}
	}

	public override void exit(Player owner)
	{
		owner.stopAnimation();
	}
}
